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Schools and abilities

The 4 schools, their effect and the 24 abilities (one per weapon family and school).

Physical

Bleed: each hit has a 20% chance to cause bleeding, which deals 60% of the hit over 3 s. Crits always cause bleeding.

Its affixes: Physical damage · Bleed chance · Bleed damage

Fire

Burn: each hit has a 20% chance to burn, dealing 80% of the hit over 2 s.

Its affixes: Fire damage · Burn chance · Burn damage

Frost

Freeze: each hit has a 10% chance to freeze for 1.5 s; frozen enemies take 30% more damage. Then 3 s without being frozen again. Halved on elites and bosses.

Its affixes: Frost damage · Freeze chance · Freeze duration

Poison

Poison: each hit has a 30% chance to add a stack (up to 10); each stack deals 6% of the hit per second for 5 s.

Its affixes: Poison damage · Poison chance · Max stacks

Abilities

Your ability comes from your weapon: its family gives the shape and its school adds the rest. It charges with your hits and fires on its own.

Sword

  • Bleeding SlashSlashes the first 2 enemies for 300% of your hit. Leaves a bleed worth 100% of the damage.
  • Ember SlashSlashes the first 2 enemies for 300% of your hit. Its burn lasts 2s longer.
  • Frost SlashSlashes the first 2 enemies for 300% of your hit. Freezes them.
  • Venom SlashSlashes the first 2 enemies for 300% of your hit. Applies 3 poison stacks.

Mace

  • Bonebreaker QuakeHits all enemies for 180% of your hit and stuns them for 1s. The stun lasts 2s.
  • Magma QuakeHits all enemies for 180% of your hit and stuns them for 1s. Leaves the ground burning for 3s.
  • Glacial QuakeHits all enemies for 180% of your hit and stuns them for 1s. Freezes them all.
  • Putrid QuakeHits all enemies for 180% of your hit and stuns them for 1s. Applies 2 poison stacks to each.

Bow

  • Rain of Barbs8 arrows at random enemies, each for 60% of your hit. Crits make them bleed.
  • Fire Rain8 arrows at random enemies, each for 60% of your hit. Every arrow burns.
  • Frost Rain8 arrows at random enemies, each for 60% of your hit. Each arrow has a 25% chance to freeze.
  • Thorn Rain8 arrows at random enemies, each for 60% of your hit. Each arrow applies 1 poison stack.

Staff

  • Force OrbAn orb hits the first enemy for 400% of your hit and bursts on the others for 200%. Delays everyone's attack by 1s.
  • Fire OrbAn orb hits the first enemy for 400% of your hit and bursts on the others for 200%. Burns everyone with a ×2 burn.
  • Ice OrbAn orb hits the first enemy for 400% of your hit and bursts on the others for 200%. Freezes the first enemy for 3s.
  • Venom OrbAn orb hits the first enemy for 400% of your hit and bursts on the others for 200%. Leaves a poison cloud for 4s that applies 1 stack per second to everyone.

Dagger

  • Bleeding Flurry5 quick strikes on the first enemy, each for 90% of your hit with +50% crit chance. Each crit on a bleeding enemy extends its bleed by 1s.
  • Burning Flurry5 quick strikes on the first enemy, each for 90% of your hit with +50% crit chance. The last strike deals all of its remaining burn at once.
  • Frozen Flurry5 quick strikes on the first enemy, each for 90% of your hit with +50% crit chance. Against a frozen enemy, every strike crits.
  • Venom Flurry5 quick strikes on the first enemy, each for 90% of your hit with +50% crit chance. Each strike applies 1 poison stack.

Spear

  • Rending ThrustPierces all enemies for 220% of your hit and delays their attacks by 0.8s. They all bleed.
  • Fire ThrustPierces all enemies for 220% of your hit and delays their attacks by 0.8s. They all burn.
  • Frost ThrustPierces all enemies for 220% of your hit and delays their attacks by 0.8s. Freezes the last enemy.
  • Toxic ThrustPierces all enemies for 220% of your hit and delays their attacks by 0.8s. Applies 2 poison stacks to each.