Physical
Bleed: each hit has a 20% chance to cause bleeding, which deals 60% of the hit over 3 s. Crits always cause bleeding.
The 4 schools, their effect and the 24 abilities (one per weapon family and school).
Bleed: each hit has a 20% chance to cause bleeding, which deals 60% of the hit over 3 s. Crits always cause bleeding.
Burn: each hit has a 20% chance to burn, dealing 80% of the hit over 2 s.
Freeze: each hit has a 10% chance to freeze for 1.5 s; frozen enemies take 30% more damage. Then 3 s without being frozen again. Halved on elites and bosses.
Poison: each hit has a 30% chance to add a stack (up to 10); each stack deals 6% of the hit per second for 5 s.
Your ability comes from your weapon: its family gives the shape and its school adds the rest. It charges with your hits and fires on its own.