How it's changed

Prismloot started on October 5, 2026. This is where I keep how it has changed: the first tests, what got cut and what's there now.

Updated October 9, 2026 · What's next, on the roadmap

Before and now

The run

The run · Before
Before October 5, 2026
The run · Now
Now October 9, 2026

On day one you could already fight for real, with placeholder items (the gems). Now there are monsters and backgrounds for every area, and a log that tells it all.

The end of a run

The end of a run · Before
Before October 5, 2026
The end of a run · Now
Now October 9, 2026

It used to be a row of gems. Now every item comes out as a card you flip, with its own art and glow.

Your gear

Your gear · Before
Before October 6, 2026
Your gear · Now
Now October 9, 2026

From a grid of gems to your hero with ten slots, saved loadouts and a bag you can filter by school or by stat.

The forge

The forge · Before
Before October 6, 2026
The forge · Now
Now October 9, 2026

Now you see every stat before and after, how good each roll is and what a reroll can give. And it still never breaks anything.

Day by day

  1. October 5, 2026

    Three styles and the first run

    I started with what matters most in a loot game: how an item looks. I tried three styles for the same fire sword, each one raw and touched up by hand, and kept the top one. I also dropped a first hero. That night you could already go down, with real combat and some quickly made doors.

    Three styles for the same sword; the top one stayed
    Three styles for the same sword; the top one stayed
    The first hero (left) and the one that stayed
    The first hero (left) and the one that stayed
    The first doors
    The first doors
  2. October 6, 2026

    Cards and the prismatic moment

    Loot started coming out as cards you flip at the end of a run, and the rarest item, the prismatic, got its own moment: slow motion and a rainbow screen. Gear moved around the hero.

    The first cards
    The first cards
    The first prismatic moment
    The first prismatic moment
    Gear around the hero
    Gear around the hero
  3. October 7, 2026

    Monsters, areas and menus

    Monsters and bosses arrived, along with six living areas and the stone doors. The game was sorted into tabs with a bar at the bottom, and your player card appeared.

    Some of the monsters
    Some of the monsters
    The tabs, on their first day
    The tabs, on their first day
    The first player card
    The first player card
  4. October 8, 2026

    Legendaries with moments and saved loadouts

    All 40 legendaries now have their art, and 18 of them get their own moment in combat. You can also save several loadouts and switch with one tap.

    Some legendaries
    Some legendaries
    Saved loadouts
    Saved loadouts
  5. October 9, 2026

    Polishing what you use most

    Bag filters, a clearer forge and a run log that says which item causes each thing.

    The bag filtered by a stat
    The bag filtered by a stat
    Rerolling in the new forge
    Rerolling in the new forge
    The log, with the item behind each effect
    The log, with the item behind each effect