Press and creators
Everything you need to talk about Prismloot: descriptions, fact sheet, logo and screenshots.
Short description
Prismloot is a loot game of one-minute runs for iOS and Android where the drawn item is the star. You descend floor by floor with automatic combat, pick doors and equip what drops: the best piece is the one that fits your build.
Videos and streams: go ahead
You can make videos, streams and articles about Prismloot and monetise them freely (YouTube, Twitch, TikTok, whatever you use). You do not need to ask permission. If you tell us where it is, we would love to see it.
Long description
Prismloot is a loot RPG with automatic combat for iOS and Android, built around one-minute runs. You open the game and you are already descending a dungeon: your hero fights on its own, and you decide at the doors that appear every three floors and with the gear you wear.
The item is the star. Every drop is drawn, announced by a beam of light in the colour of its rank and, when the run ends, flips like a card with its own sound and is compared with what you are wearing. Prismatic items, the rarest of all, pause the fight with a rainbow screen.
There are no classes, no talent tree and no levels that grant power: your build comes only from your gear. Four schools (physical, fire, ice and poison), six weapon families, 40 named legendaries and 24 mythics with rules that change the game. The forge never breaks anything, a run is never lost, and the odds are shown inside the game.
Prismloot is made by a solo developer with Godot. It is in development: there are internal builds on TestFlight and Google Play internal testing, and the closed beta is coming soon. There is no release date yet.
Fact sheet
- Game
- Prismloot
- Platforms
- iOS and Android (mobile)
- Genre
- Loot RPG with automatic combat and a floor-by-floor descent
- Run length
- A little over a minute; no energy and no cap on runs
- Game languages
- Spanish, English, Brazilian Portuguese, German, French and Japanese
- Engine
- Godot
- Online
- Anonymous account (optionally linked to Apple or Google), depth and collection leaderboards
- Status
- In development: internal builds; closed beta coming soon
- Release
- No date announced
- Developer
- Quique Tortosa, Denia, España
- Business model
- confirm the wording once the store exists (planned: free, with optional convenience and cosmetic purchases, never power).
Logo and screenshots
Download whatever you need. The art is still in progress and will be updated before launch. swap the logotype lettering for the final one (the current one is a placeholder) and redo the screenshots once the art is complete (the current ones come from an internal build and measure 1200×2574 px, at 3×).
Logo
Screenshots
Screenshots from an internal build, in English, with the current art (in progress).
Trailer
add the trailer when it exists (YouTube/Vimeo) or leave this slot empty.
Closed test
If you want to try the game before the beta in order to write or record about it, get in touch.
closed-test link (TestFlight / Google Play) or text on how to request access.












