Automatic combat
Side-on, in the top half of the screen: your hero on the left and one to three monsters on the right. A combat log tells you what happens and explains the effects (bleed, burn, freeze, poison), not every single hit. Your weapon's skill fires on its own.
You keep everything that drops
You descend until you die and keep all the loot. Your depth record is your leaderboard score. You can start from any 10-floor milestone you have already reached. There is no energy and no cap on runs.
Ranks and prismatic items
Six ranks: common, uncommon, rare, epic, legendary and mythic. Any item can drop prismatic, with a rainbow shimmer and extra power: the ultimate trophy, and the only moment that pauses combat, with slow motion and a rainbow screen.
Legendaries and mythics
40 named legendaries with a fixed effect, one per slot and school, and 24 mythics with a rule that changes the game. Each mythic only drops in its own scenario, and you can only wear one at a time.
Four schools
Physical (bleed and crits), fire (burn and groups), ice (freeze and endurance) and poison (stacks, good against bosses). Your weapon decides how you fight, and effect chances are always per school, never one global number.
A hero with no class
Ten gear slots and six weapon families: sword, mace, bow, staff, dagger and spear. The off-hand is free (shield, orb, quiver or talisman) with any weapon. Power comes only from gear.
Always compare
Wherever an item appears, it is compared affix by affix with the one you wear, showing what you would gain and what you would lose. No comparing from memory.
A forge without risk
Dust, the only power currency, upgrades an item's level or rerolls an affix. When you reroll, you see the new line and choose between it and the old one: the item never gets worse, and nothing ever breaks.
Junk with a safety net
“Junk” marks an item and can be undone; only “Salvage junk” destroys it, all at once. The lock protects the items you want to keep.
Odds in plain sight
The game has a page with the probability of each rank on the floor you are on, and when each boss's guaranteed legendary drops. It is optional, but it is fair.
Codex, medals and leaderboards
A codex of the legendaries and mythics you have found, dozens of medals (none daily, streak-based or time-limited), and depth and collection leaderboards with your made-up display name.
Six scenarios
Crypt, Swamp, Forge, Glacier, Bastion and Abyss, 20 floors each, with their own monsters, boss and music. From floor 120 they repeat, harder.