<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Prismloot devlog</title><description>Prismloot development notes: design decisions, technology and the state of the game, written by its solo developer.</description><link>https://prismloot-aa829.web.app/</link><language>en</language><item><title>The skill now fires on its own: why we removed the button</title><link>https://prismloot-aa829.web.app/en/devlog/auto-skill/</link><guid isPermaLink="true">https://prismloot-aa829.web.app/en/devlog/auto-skill/</guid><description>The weapon-skill button was tapping without deciding anything. We measured it with the simulator and removed it.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><category>diseno</category><category>combate</category></item><item><title>A combat you can replay: how the server checks your run</title><link>https://prismloot-aa829.web.app/en/devlog/replayable-combat/</link><guid isPermaLink="true">https://prismloot-aa829.web.app/en/devlog/replayable-combat/</guid><description>To keep leaderboards fair, the server replays every run with the same code as the phone. How it works and what went wrong along the way.</description><pubDate>Wed, 07 Oct 2026 00:00:00 GMT</pubDate><category>tecnologia</category><category>online</category></item></channel></rss>