Loot RPG · iOS and Android · In development

One-minute runs. Loot you can see.

Prismloot is a loot game of one-minute runs where the drawn item is the star. You descend floor by floor, keep everything that drops, and every piece glows in the colour of its rank.

More information in the privacy policy.

See how it plays →

Closed beta coming soon. There is no release date yet.

Automatic combat, a door choice, and the prismatic moment. Recorded from an internal build, with the art still in progress.

What makes Prismloot different

Every drop is a moment

The item is the star: it is drawn big, glows in the colour of its rank, flips like a card with its own sound, and is always compared to what you are wearing.

One minute, one hand

Open the game and you are already descending. Combat is automatic and your weapon's skill fires on its own: you decide at the doors, which show up every three floors, and with your gear.

Your build comes from your gear

No classes, no talent tree, no levels that grant power. What you wear decides everything: the best piece is the one that fits your school, not the one with the biggest number.

Fair to the player

You keep everything that drops: a run is never lost and a piece is never broken. There are no paid loot packs, and the odds are shown inside the game.

All the mechanics →

What it looks like

Screenshots from an internal build. The art is being renewed in batches (the legendaries, for instance, are still missing); music and effects will be redone before launch.

Development status

Prismloot is in development. Here is what exists and what is missing, plainly.

  • Done
    Design and combatDeterministic combat, gear, forge and salvage, tested with an economy simulator.
  • Done
    OnlineAnonymous account, progress saved on the server, and depth and collection leaderboards, in internal testing.
  • In progress
    Internal buildsTestFlight on iOS and Google Play internal testing on Android.
  • In progress
    Closed betaComing soon. Sign up and we will let you know.
  • In progress
    Final art, music and effectsThe art is being renewed in batches: items, monsters and backgrounds are in; the legendaries are still missing. Music and effects will be redone.
  • To do
    Store and purchasesNothing is for sale yet.
  • To do
    LaunchNo date announced.

Latest from the devlog

The whole devlog →

Want to try it before anyone else?

Join the closed beta waitlist. We will email you when spots open, and only for that.

More information in the privacy policy.