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Mythics

All 24, by area: each one only drops in its own and changes a rule of combat.

Crypt

Only drops in Crypt (floors 10–20, and again every 120 floors).

  • Echo Blade

    Sword · Physical

    Your ability stores two charges that carry over between floors: use one and save the other for the boss.

  • Helm of the Returned

    Helmet · No school

    Once per run, when you die you get back up with 30% life.

  • Boots of the Descent

    Boots · No school

    +6% damage for each floor you go down in this run (up to +60%).

  • Ossuary Key

    Ring · No school

    At each door you choose between three instead of two.

Swamp

Only drops in Swamp (floors 21–40, and again every 120 floors).

  • Hydra's Stinger

    Bow · Poison

    The Arrow Rain fires 12 arrows instead of 8 and each adds 2 stacks; against bosses, poison has no cap.

  • Apothecary's Gloves

    Gloves · Poison

    If your weapon isn't poison, every hit poisons (2 stacks) and that poison deals triple damage.

  • Witch's Necklace

    Amulet · Poison

    Poison no longer has a stack cap and deals double damage; your hits poison with 2 stacks.

  • Swamp Sash

    Belt · Poison

    Poison stacks aren't lost: every enemy on the next floor inherits them.

Forge

Only drops in Forge (floors 41–60, and again every 120 floors).

  • Anvil Hammer

    Mace · Fire

    Every mace hit sets the enemy ablaze; the burn grows 10% with each consecutive hit.

  • Cinder Cuirass

    Armor · Fire

    Whoever hits you burns: 50% of the damage they dealt is added to their burn.

  • Slag Pauldrons

    Shoulders · Fire

    Burns stack up to 5 times and last twice as long; +20% burn chance.

  • Eternal Ember

    Talisman · Fire

    Your ability charges on its own over time (35% per second), but your hits no longer charge it.

Glacier

Only drops in Glacier (floors 61–80, and again every 120 floors).

  • Heart of Winter

    Staff · Frost

    The Orb freezes everyone for 3 s and deals no damage; while they're frozen, your hits deal triple damage.

  • Frost Rampart

    Shield · Frost

    When you're hit, 50% chance to freeze the attacker for 3 s.

  • Queen's Signet

    Ring · Frost

    Each time you freeze an enemy, +50% attack speed for 6 s.

  • Glacier Greaves

    Boots · Frost

    Bosses no longer halve the freeze and your freezes last 50% longer.

Bastion

Only drops in Bastion (floors 81–100, and again every 120 floors).

  • Captain's Fang

    Dagger · Physical

    Every fourth hit is a guaranteed crit; crits double the bleed.

  • Iron Fists

    Gloves · Physical

    +15% crit chance, and your crits charge your ability triple.

  • Faceless Helm

    Helmet · Physical

    Your max life is halved and all your damage rises 150%.

  • Ogre's Belt

    Belt · Physical

    1% of your max life is added to the damage of every hit: life hits too.

Abyss

Only drops in Abyss (floors 101–120, and again every 120 floors).

  • Spear of the Four Wounds

    Spear · No school

    Drops with a school, like other weapons. The Thrust causes bleed, burn, freeze and poison at once.

  • Eye of the Waiting One

    Orb · No school

    Your ability charges 40% faster and can keep charging up to 200% (double damage).

  • Amulet of the Four Schools

    Amulet · No school

    Affixes from other schools count for half toward yours: almost all loot is useful to you.

  • Mantle of the Void

    Armor · No school

    At the start of each floor, a shield worth 8% of your life absorbs the first hits.