Physical






Executioner's Thirst
NO QUARTER: A crit on a bleeding enemy below 40% life finishes it off. Against elites and bosses, it deals triple damage instead.




Serrated Aegis
When you release your ability, your next 5 hits are critical.

Butcher's Helm
Killing a bleeding enemy makes your next hit critical and charges your ability by 50%.

Spiked Pauldrons
REND: Your ability deals +40% to bleeding enemies and reopens their wound: the bleed starts over, at double the first time.

Flayer's Hauberk
Whoever hits you bleeds: the damage they dealt is added to their bleed.

Trophy Belt
Each enemy that dies bleeding heals you for 3% of your life.

Wolf's Claws
PACK: Bleed stacks up to 3 times. If the enemy dies with all 3, they jump to the one with the most life.

Stalker's Boots
The first 3 hits of each floor are critical.

Seal of the Wound
Each crit bursts the target's bleed: it deals all its remaining damage at once, and keeps bleeding.

Hunting Trophy
TROPHY: +5% crit damage for each enemy killed while bleeding this run (up to +100%).
Fire






Forge Fury
When a burning enemy dies, its burn jumps to the others at four times the strength, adding to theirs.




Living Ember
Your ability leaves the ground burning for 3 s, at twice the strength of a hit.

Smoldering Helm
SMOKESCREEN: Enemies you've burned are left smoking: they miss one attack in 4.

Lava Pauldrons
WHITE-HOT: Burns grow while they last: +25% per second, up to double.

Phoenix Breastplate
Once per run, when you drop below 30% life you erupt: you burn everyone and heal 20%.

Ember Belt
Your burns heal you for 5% of the damage they deal.

Igneous Gauntlets
Hitting a burning enemy splashes the same damage onto the others.

Ash Boots
At the start of each floor, you burn all enemies at triple the strength of a hit.

Ring of Embers
STOKE: Every 3 hits on a burning enemy, its burn deals all its remaining damage at once and starts over at full length.

Medallion of the Blaze
WILDFIRE: While every remaining enemy is burning, you attack 40% faster.
Frost






Winter's Bite
BITE: Hitting a frozen enemy charges your ability twice as much.




Frost Crystal
SHARDS: Your ability deals triple damage to frozen enemies and breaks their ice: they burst into shards that deal half that damage to the others.

Sentinel's Helm
ICE GUARD: While any enemy is frozen, you take half damage. When none is left frozen, you heal 3% (at most every 5 s).

Icicle Pauldrons
When you freeze an enemy, you also freeze the ones next to it.

Blizzard Cuirass
Every 5 hits you take, you freeze everyone for 2 s.

Thaw Sash
You heal 2% of your life each time you freeze an enemy.

Frost Mittens
CRACK: When an enemy thaws, the ice bursts on it and deals double a hit.

Tundra Boots
At the start of each floor, you freeze the first enemy for 2 s.

Ring of Slow Cold
REFREEZE: The time an enemy can't be frozen again drops from 3 s to 1 s, and freezing one that just broke free lasts twice as long.

Frozen Tear
CRYSTALLIZE: Each crit on a frozen enemy adds a layer of ice (up to 3): +1 s of freeze and +20% damage per layer.
Poison






Viper's Kiss
Your ability doubles the target's stacks, even past the cap.




Alchemist's Flask
When you release your ability, every enemy's poison rises to the cap.

Plague Mask
MIASMA: Each stack on an enemy removes 2% of the damage it deals to you. At 10, it chokes and loses an attack (once per enemy).

Thorn Pauldrons
Whoever hits you gets 3 stacks.

Moss Cuirass
While any enemy has 5 or more stacks, you recover 1% life per second.

Herbalist's Belt
When a poisoned enemy dies, you heal 0.3% of your life per stack it had.

Corrosive Gloves
CORRODED: With 5 or more stacks, poison deals double damage.

Green Trail Boots
At the start of each floor, all enemies have 5 stacks, and poison lasts twice as long.

Ring of the Drop
DRIP: Against elites and bosses, poison deals triple damage, and every stack over the cap falls at once as a drop with all its damage.

Vial of Slow Death
SLOW DEATH: Poison damage rises 15% for each second of combat (up to +100%).